A bit off topic but at what distance does the (one sided texture in this example) reflection calculation stop reflecting? Hope my question makes sense.
Hello @Cygnifick
I moved your question to a new topic to avoid having off topic in a bug report
To answer your question, I think it will depend on how you defined your LODs.
I don’t think there’s a range limit because if you are too far away and exceed the last LOD, your object will simply despawn.
Regards,
Boris
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