A what distance reflection calculation stop reflecting?

A bit off topic but at what distance does the (one sided texture in this example) reflection calculation stop reflecting? Hope my question makes sense.

Hello @Cygnifick

I moved your question to a new topic to avoid having off topic in a bug report :wink:

To answer your question, I think it will depend on how you defined your LODs.

I don’t think there’s a range limit because if you are too far away and exceed the last LOD, your object will simply despawn.

Regards,
Boris

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