Adding Simobject with different textures problem

Hello I am Trying to add a simobject (flag) to my airport project. I have made
the following folder structure as suggested by the SDK documentation. project-
name

packagesources

icao-modellib

flag_custom

texture.xx1

texture.xx2

model

sim.cfg sim.cfg texture configuration [fltsim.0] title=xx1 model= texture=xx1
[fltsim.1] title=xx2 model= texture=xx2 When I load the project, only one
object is shown in the scenery list. When I add it, no texture is shown. What
steps am I missing?

Folder structure for simobject like a flag:
\PROJECTNAME\PackageSources\Simobjects\Landmarks\wXXXX_windsock_SO What I
did to get multiple texture folders to work: Try adding a folder model.xx2
with a file called model.cfg. That file should point to the first model folder
like this:

[models]
normal=..\model\flagmodel.xml

The xx2 model will now use the same model files as the first model but use the
xx2 texture folder specified in the sim.cfg.