AI injected aircraft do not switch to STATE_LANDING on approach

I’m running 1.6.34.0 here and all AIs switch to “state_landing” for some time now, either online or FSLTL.

Regards

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This landing/approach AI aircraft state issue is still occurring in SU5 beta build 1.7.6.0

Some do eventually circle around and land…

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It’s weird because since 1.7.6.0 (1.7.7.0 now) all AI traffic do switch to State_Landing then “State_Landing_Rollout” and then “State_Taxi_to_the_Gate” here, whether online or with FSLTL. There are few AIs with the latter that do not touchdown because of their retracted landing gear.

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Not what I’m seeing. There is traffic that does land first time after following the flightplan… but those that don’t do not switch states, which is why their gear never deploy, they are not lined up with the runway and make a low pass over the center point of the airfield.
At some point past the airfield, they do tend to turn back and then land as you’d expect… but its that first part that is not consistent and continues to be an issue. Every airport I’ve tested with… default, 3rd party, etc.

All aircraft that I see with or without FSLTL do switch to “state_landing”. I visited EGLL and got the same result. At LFPG I waited a while and an (FSLTL) aircraft decided to keep its landing gear retracted. It is following the runway axis presently and will cross the Seine River shortly. Nevertheless it was in the “state_landing” phase.

CLOFI on my side.

Regards.

PS : AFR98ZZ is visiting Normandy now with a 123kt speed…

Looks like you’re seeing the other “landing” issue that was reported about gear animations that is also marked bug-logged. Link is here:
Injected AI aircraft gear animation inconsistency on landing approach - [MSFS 2024] Bug Reports / SimConnect - MSFS DevSupport

What this post is about is something different.
Using the FSLTL injector, I can tell when they switch to STATE_LANDING because the injector console window will record an event of “Approach to…”. For the aircraft I created this post about, that never happens until after their low pass over the center of the airfield and they circle back around.

AI injected aircraft do not switch to STATE_LANDING on approach

You are the OT and so I stick to this one.

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I created both posts.
And your examples above don’t fit this post as your description and screenshot show AI aircraft in the STATE_LANDING state. Read the other post and its a closer to match to what you show above.

Either way… just don’t want folks to get confused by what this post pertains to… which is aircraft frequently not switching to STATE_LANDING, exactly what the title says.

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This landing/approach AI aircraft state issue is still occurring in SU6 beta build 1.8.10.0.

Asobo, any chance of SimConnect-injected AI improvements for MSFS2024, or should we give up?

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Hello @BirdmanRS

The issue is still tracked on our side, just not prioritized yet.
Do not hesitate to upvote bug reports as it increases its visibility for the team.

Regards,
Sylvain

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