Aircraft Editor bug when updating Flight_Model.cfg modern FUEL_SYSTEM

Version: 1.38.2.0

Frequency: Consistently

Bug description: Our project uses the modern fuel_system. We found that if you sync the project from the sdk aircraft editor it re-arranges all the entries and clumps them together. And this causes our Jet to flameout when our center tank (aux tank, engine does not get fuel from this tank!) transfer runs out of fuel. But the igniters also must be off for the flameout to exist.

I found that if we turn the transfer off after the flameout and turn on the igniters, then turn the igniters off to re-ignite the engines the flameout does not exist any longer. So to me sounds like a conflict when the transfer can’t transfer fuel due to the tank being empty and some hard coding for the modern fuel system. I want to add one more note. I noticed the widget fuel level flickering during the conflict.

I attached an image. The right side is the editor code that is all arranged by type and clumped together. The left side is hand written by me and organized by each engine task. And the numbering is still in chronological order. And this method works perfectly.

Conclusion:
To me this makes no sense as it should not matter what the arrangement of the entry types. But I have proven by trying each method and it’s consistent on my testing.

I am not looking for a quick fix but I want to let Asobo know to look into this when you have some free time.

UPDATE SOLVED:

If you change anything on the aircraft editor fuel system tab except the functions or create new function data and then sync & save, the hashtag #options for fuel functions will get deleted.

Please fix this!!!

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