SU4 has introduced a rounding error to the position of airport beacons. We noticed them flashing sporadically while illuminated, which was the result of them jittering around on a cubic grid as you move your camera around. Video here
I have seen crazy “rounding errors” especially along the vertical axis (I’m talking 10s of meters!) in cases where the associated object consists of a single node and placed with ground offset (I use this technique frequently as a quick-and-dirty way to add heliport beacons to third party scenery - mainly hospital helipads).
Here’s my “beacon_dummy.gltf” object if anyone wants to reproduce: beacon_dummy.zip (339 Bytes).
I can see huge jittering (or "“clamping”) steps when in dev mode and changing the vertical offset of the beacon object.
I suspect dynamic terrain LOD might play a role here and making the issue worse.