Airport beacon rounding error - SU4

Version: 1.6.18.0

Frequency: Consistently

Bug description:

SU4 has introduced a rounding error to the position of airport beacons. We noticed them flashing sporadically while illuminated, which was the result of them jittering around on a cubic grid as you move your camera around. Video here

Martyn - Just Flight

Confirmed (also with 1.6.19.0).

I have seen crazy “rounding errors” especially along the vertical axis (I’m talking 10s of meters!) in cases where the associated object consists of a single node and placed with ground offset (I use this technique frequently as a quick-and-dirty way to add heliport beacons to third party scenery - mainly hospital helipads).

Here’s my “beacon_dummy.gltf” object if anyone wants to reproduce:
beacon_dummy.zip (339 Bytes).

I can see huge jittering (or "“clamping”) steps when in dev mode and changing the vertical offset of the beacon object.

I suspect dynamic terrain LOD might play a role here and making the issue worse.

Based on my testing this is now fixed in the SU4 1.6.21.0 beta.

1 Like

Hello,

Thank you for the feedback.
Indeed, it’s fixed in SU4 flighting 1.6.21.0 :slight_smile:

Regards,
Boris

1 Like