AMBIENT PRECIP RATE, AMBIENT TEMPERATURE, AMBIENT IN CLOUD, AMBIENT WIND X/Y/Z - when I request these variables for AI aircraft I get player data instead (i.e. ambient data of the current player location). While it may be a technical limitation, it looks like a bug for me - like someone forget to link weather system with simconnect properly, respecting simobject ID.
What I would like to have is all these variables return weather data in AI aircraft location instead.
In attachments a test project which insert AI aircraft, teleport it randomly near the player and return ambient values - they always the same as for player aircraft.
How it can be used?
- During aerial refuelling, tanker aircraft may be affected by wind gusts making the refuelling process more realistic
- Glider towplane may be affected by thermals lift and sink, glider pilot have to read towplane behaviour and apply controls adjustments to avoid string slack or high tension appearance. While this one sounds like a fun feature, it’s in fact a crucial skill for the glider pilot which takes hours to learn in RL.
- AI traffic developers may use it for more realistic aircraft behaviour (especially during takeoffs and landings)
AI_ambient_variables_test.zip (888.0 KB)