Animated materials not exporting from 3ds Max

Hello, Since a tutorial on animated materials was uploaded on the SDK
documentation with the release of SU8, I’m trying unsuccessfully to animate
the base color of a standard material on a simple box (simple color changing
as a test). I already know how to animate an object transformation so I think
I’m not stuck with standard mistakes (animations keys, animation tag in the
model’s xml file, etc…) When I export my animated model, the babylon
exporter recognize the material animation called “Body_Test” (applied on a
material called “Body_metal”) but do not export it, please see the verbose of
the exporter below. And of course nothing happens when I export the model into
MSFS, I have a simple box with its base color and no material animation.
Screenshot from the Babylon exporter in 3ds Max :

I would be very glad to receive
help, I think this functionnality of animating materials is very interesting
and I would like to master it. Respectfully, Barthandelus382

If you are exporting this for a Glass… it will be ignored… as per SDK
information, only standard materials are supported for material animation.
Which is a shame, I was looking forward to apply it to other types of
materials. Regards, Simbol

Yes, the SDK documentation was clear about this, and so I carefully only use
Standard type material for this experiment. So I do not really know where the
problem comes from. Do you succeed in animating materials ?

You need to attach a NODE (a part) to it, the animated material requires a
node for the babylon group like any other animation.

Thank you for your reply, I already attached a material node to the babylon
animation as you can see in the provided screenshot below (material node:
“Body_metal” ; animation: “BodyTest”)
BabylonAnimation.png Do you mean
that I should also attach a model node to this animation, the node of the 3d
model of the box to which the material is applied ? I already tried this and I
obtained this result in the babylon exporter:
BabylonExporterAnimation2.png So
if I add the model Box001 to the Animation groups panel in the Animation Nodes
panel it seems that I am forced to add animation keys to this 3d model, this
is where I do not understand because I only whish to animate material and not
3d model (no translation, rotation, etc…) I do not know if my method is
right or if I explain well, thank you for your time. Regards, Barthandelus