Version: 1.7.32.0
Frequency: Consistently
Severity: High
Context: In editor and built package
Bug description: So basically I have this “animation popping” again when the LOD of the model switches. When the animation is in progress and the LOD switches, it jumps to its end position.
I have had this in the past and it was due to me duplicating the Blender collection (and therefore also the animation) which created the .001 suffix. I fixed this (for our jetways, for example) by making the LODs in separate blender files. This worked for the jetways last year and I had no issues ever since.
However, now I am doing a hangar and I am seeing the same issue, even though I did it like I did the jetways: with separate blender files. Do you have any idea where I could start troubleshooting, or is this a bug like I suspect? Because like I said I did nothing differently to the jetways and it works there. I already checked the anim name in blender and in the gltfs and it’s the same name for all LODs.
Please find the XML attached below, If you need more to troubleshoot pls let me know and I can send over whatever you need. In theory I have a workaround in mind, but I would like tho know if this is indeed a bug that can be fixed or if it’s something I am doing wrong.
Best,
Michael
Attachments:
LOWS_HANGAR_R1.xml (1.2 KB)