Are there any plans to include the ASOBO_extra_occlusion in Blender? Currently, there is no way to add ‘object’ AO other than to add it to the vertex coloring. The SDK shows a schema for adding it via a texture, which should allow us to bake AO to that texture inside of Blender.
“ASOBO_extra_occlusion” : {
“extraOcclusionTexture” : {
“index” : 1,
“texCoord”: 1
}
}