ASOBO_extra_occlusion not available in Blender Exporter

Are there any plans to include the ASOBO_extra_occlusion in Blender? Currently, there is no way to add ‘object’ AO other than to add it to the vertex coloring. The SDK shows a schema for adding it via a texture, which should allow us to bake AO to that texture inside of Blender.

“ASOBO_extra_occlusion” : {
“extraOcclusionTexture” : {
“index” : 1,
“texCoord”: 1
}
}

Your question is marked MSFS 2020 I assume you want 2024.

Also is this not just UV2? What am I missing?

Yes, sorry this is 2024.
I mixed up my versions! I now see the slots.

Standard texture slot is occlusion uv2

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