I’ll add my 3 cents. AHEAD and SIDEWAYS seem to work fine. All other AXIS_SLEW_* events just go full berserk no matter what value is inserted. It’s impossible to precisely control the aircraft. I think the same issue occurs in manual slew mode after pressing Y. It’s easy to control lat/lon location and alt works there but any pitch/roll/yaw movement is crazy fast and unusable. Perhaps this is somehow connected?
Is there any ETA for a fix if it’s already identified?
Anyone checked this lately? I’m considering migrating my multiplayer replay simconnect app into MSFS but AFAIK the only way to efficiently animate a SimObject along a path is via these SimConnect SLEW events.
Is programming an external app to interact with the sim slowly decaying, e.g. is it truly impossible to write an efficient external replay tool now?
<rant>It also used to be we could see the WPR file a player has loaded, or see the PLN file they’ve loaded, and FWIW we could trigger a load of those things, so add-on external apps could be quite capable still with a low-overhead API to the sim. A modern websocket API with simvars, string, structs & events would be nice.</rant>