Bug description: Even if no other Biome is set in the vegetation polygon properties, the trees are different to the autogenerated ones. This means you cannot properly extend a forest, for example, with a vegetation polygon:
I think it’s pretty obvious where the vegetation polygon is. And as mentioned, no Biome override is set, meaning it should look exactly like the autogen around it to blend in with the area.
In SU6 flighting 1.8.5.0, we added a new option in the properties: Enable veget override with TIN.
When this option is checked, the vegetation used will be the same as the one used in the TIN.
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