Blade coning does not animate on the multiplayer model

Version: SU3 - 1.5.27

Frequency: Consistently

Severity: High

Context: Issue(s) present in all helicopters tested during multiplayer use. Helicopters tested: Cabri, 407, S-64F Skycrane, CH-47D Chinook (all from SU3, not local packages)

Bug description:

Animation issues regarding visible rotor animations (main rotor and tail rotor) on other persons helicopter.

1. First issue is present only on tested helicopters that do not use the propeller material shader for rotor animation. This was witnessed on the 407, Skycrane, and the Chinook, all of which we were able to verify use a animation template for blade rotation.

On these helicopters, the rotor blades do not spin on the other persons helicopter, while they do spin on the local users helicopter as normal.

On the Cabri, which I verified does use the propeller material shader, this does not happen - the blades spin normally on the multiplayer model as well as on the local users helicopter.

2. Second issue is that the blade coning does not animate on the multiplayer model on any of the helicopters tested. On the helicopters tested, the coning is presented as being fully up.This happens regardless of whether the helicopters are running or not.

Repro steps:

Load in multiplayer, watch the rotor behaviour on the other persons helicopter.

This was only tested with the above mentioned helicopters, but it is assumed that it would affect any that are using animation for rotor rotation, and all in regards to rotor coning.

Hello,

The first issue you mentioned in your topic is fixed in SU4 (1.6.7.0 - flighting).
For the 2nd, I added it in our backlog.

Regards,
Boris

Great. Thanks for the confirmation and the update.