Bug description:
When exporting a tire animated texture from the blender addon the frame easing setting “linear” is ignored.
This results in the animation easing into each frame.
In game this looks like the tire stopping once each time it goes around.
Can you explain what you mean by this? Baking the animation in blender won’t bake the UV animation, and clicking the “Bake All Object Animations” button or Animation mode “NLA Tracks”
also doesn’t fix the issue.
Sorry, the bake animation does not work in Blender for material animations… We will add the sampling at the export if possible. You will have to animate frame by frame for now to get the samples exported.