Hello @Boris
Kinda facing a big issue here atm.
So today I updated to the latest version of the plugin and the SU4 SDK. I was struggling with getting the export to work and couldn’t figure out why. At first the .bin didn’t export which means no changes I made where visible in the sim.
After 2 hours of tinkering, multiple plugin re-installs later and also blender restarts nothing seems to have worked and I am unable to export from my .blend file that worked fine yesterday evening with the old exporter.
I now made a new blend file and tried to export from there and the new empty blend file works fine.
Now back in my blend file I actually want to export and now the .bin is exporting but the gltf isn’t anymore. However, as mentioned above, all 3 (bin, gltf, and XML) files are exporting fine from a new .blend file.
Any tips on how I can resolve this? It is a groundpoly file and I cannot simply make a new .blend file. I need this to work again from this very .blend file that worked fine yesterday. I am completely lost. Any tips would be appreciated
for more context, addon wise and setup wise the current file that doesn’t work and the new blend file are setup identically
as you can see the asphalt layer doesn’t export, but now the .bin does which it didn’t an hour ago
here is a test export form a new .blend file
Everything is there. I suspect that the default profile is also corrupted for me in this blend file? Is there a way to get this default profile to work again?
Also a custom preset which I just created doesn’t work. Here, it only exports the bin and no XML or gltf

I now copied back the old GLTF which successfully exported yesterday evening. With that in it now overwrites the old one so I now have all 3 files back.

however, when I now tried to build it I get this error. Funnily enough only for this layer and all the other layers are fine
I also tried to delete the .bon again (since the exporter does now generate bins in this file, in order to overwrite the old one because the bin has a byte request mismatch. But even with the new bin it still gives me the same error.
EDIT
So i now manually copied in the byte size from the layer0 bin into the gltf and now got an error for another layer. Then I realised all the gltf have a byte mismatch compared to their bin file. I don’t know what’s going on and I can’t work. I would really appreciate help as I don’t know what to do anymore. Here an example of layer 10, which give me an error now. But like I said all the gltfs have a byte mismatch, presumable because they are overwriting old gltf, but not exporting correctly as previously stated. If I delete all the old gltfs no new ones are generated…