Blender, is there an easy way to bake textures in object / model basis?

Hello,

Before exporting to MSFS, I’m considering baking my entire scenery package into object-based single albedo, comp, and normal textures. While baking the albedo alone feels overwhelming, tackling both comp and normal textures seems like an even greater challenge. Is there an easy way to bake all three texture sets—albedo, comp, and normal—on an object basis in Blender?

Thanks in advance.

the Comp file is a msfs custom Composite of 3 PBR texture files
blender will not bake that directly, you would have to bake the Ambient Occlusion, Roughness and Metallic but im not sure blender uses the same Metallic PBR Workflow (so may not bake the right files)
and then you would have to combine the single rgb channels correctly
it is possible to manually combine these with gimp and other 2d utils i would guess but …

the best way to create these custom comps i know of, is to export the objects to Substance Painter (or Quixel Mixer, Armor Paint etc) and use a custom preset

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Thanks so much !