When using blender 4.2.9, and I have the latest update for the MSFS exporter. When I use the material paremeters, cause that is what we are forced to use now, I can’t select a base color either by just clicking on the color wheel or using hex colors. On the emission color, I can move the color around, however, I can’t move the vertical slider up or down. This is becoming increasingly frustrating. If I disable the material parameter, I am able to select the colors on the nodes with no issues, but of course, they don’t export. Has anyone else experienced this issue? Not sure how to go about fixing this issue either.
Repro steps:
Open Blender v4 with MSFS exporter. Start a project and try to adjust the color under the material parameter.
im not sure what you mean
Are you working inside the Plugin Settings?
this game expects custom PBR Image Textures by default
but the surface settings (thru the plugin) will still work
not sure about blenders material settings
those used to work in 2020 but afaik we arent supposed to use them
blender 4.2.13 with current beta sdk and plugin (5.4.6)
When I use the plugin, for some reason, I can’t change the color no matter what I do to select it inside the color wheel or adding it via hex code. It’s a very weird bug that I’ve come across. Every so often it works after closing blender and restarting my pc, but for the most part, when trying to use the base color in the plugin, it doesn’t allow me to select any color.
have you tried a clean re-install of blender and the plugin ?
others may want to see the blender console etc but i know nothing on the py side
my ‘fix all’ for random issues like this is to do a clean install of blender and the plugin both
uninstall all blender version through Windows Settings → Apps
delete both of these folders (one is hidden and may take a windows settings change to view it)
C:\Program Files\Blender Foundation\Blender xx
C:\Users\ [yourUserName] \AppData\Roaming\Blender Foundation\Blender\xx
restart pc
re-install blender and only one msfs plugin (the one found inside the SDK installation)
The User folder is Critical (this is where the plugin data is stored), make sure you find it or this wont do anything
the pc reboot is not really required, im just neurotic
Ensure you only have 2024 exporter and the default Khronos gltf exporter enabled.
Start to disable any other extensions/addons and see if that fixes things.
Provide a cube sample blend file that exhibits this behavior.
Screenshot of your addons
Screenshot of your shader window with standard MSFS material set.
Try updating blender to latest LTS version 4.2.15
EDIT: The windows console log when you just start blender. see menu Window - toggle system console.
At the moment, the issue seems to have resolved itself. I had previously did a fresh install of the plugin and always do after every SDK update. I don’t know what causes the issue, but if I see it again, I will try to take screenshots/record screen to provide more feedback.