Blender Objects with multiple UV channels not exported correctly

Version: SU4 beta, plugin 5.4.2, blender 4.2

Frequency: Consistently

Severity: Blocker

Context: Project editor

Bug description: Objects with two UV channels are not correctly exported anymore. The second UV channel seems to affect each PBR channel instead of “Occlusion (UV2)” only.

I made sure the correct UV were selected and displayed before and during the export.

Result:

Should be (with 3.3.1) :

Thank you

Hello @R-AzurPoly ,

This has been fixed in the exporter included with the SDK 1.5.3 (SU4 flighting).
Can you confirm it’s now working as expected ?

Regards,
Boris

Hello

I can confirm that the issue is fixed

Thank you

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