Version: FS24 SU5 Beta (SDK 1.6.4) (Blender Plugin 6.4.4)
Frequency: Consistently
Severity: Blocker
Updated my Blender plugin today to 6.4.4, as packaged with the latest SU5 Beta SDK (1.6.4). Blender version is 3.6.18 LTS.
Exported a test model that uses the “Clearcoat” material, and attempted to “build”/”compile” it as usual — however, I ran into the following GLTFValidator console log errors:
NewCCTest.gltf - used extension not supported: KHR_materials_clearcoat
NewCCTest.gltf - used extension not supported: KHR_materials_emissive_strength
This in turn yields material issues in-game. The clearcoat is not present nor are the paintflake detail maps. Rain is not received on the mesh either. Texture in the sim is just dull and flat, along with a slight emissive glow at night even though there is no behavior XML nor emissive texture tied to the material. Unless I am doing something blatantly wrong, the clearcoat material seems to be quite broken as of now, including the clearcoat tiling.
I also noticed that even though certain textures are assigned within the texture slots, not all of them export with the model to the output folder, such as some of the paintflakes detail maps.
Blender project attached below:
Blender Test Project.zip (313.9 KB)
Thanks,
Zach









