@Yasmine
I have an object that is setup like this:
that I was hoping to control like this:
<Component ID="colorTest" Node="colorTest">
<UseTemplate Name="ASOBO_Anim_Template">
<ANIM_NAME>R</ANIM_NAME>
<ANIM_CODE>(L:RED)</ANIM_CODE>
<ANIM_LENGTH>255</ANIM_LENGTH>
</UseTemplate>
<UseTemplate Name="ASOBO_Anim_Template">
<ANIM_NAME>G</ANIM_NAME>
<ANIM_CODE>(L:GREEN)</ANIM_CODE>
<ANIM_LENGTH>255</ANIM_LENGTH>
</UseTemplate>
<UseTemplate Name="ASOBO_Anim_Template">
<ANIM_NAME>B</ANIM_NAME>
<ANIM_CODE>(L:BLUE)</ANIM_CODE>
<ANIM_LENGTH>255</ANIM_LENGTH>
</UseTemplate>
<UseTemplate Name="ASOBO_Anim_Template">
<ANIM_NAME>A</ANIM_NAME>
<ANIM_CODE>(L:ALPHA)</ANIM_CODE>
<ANIM_LENGTH>255</ANIM_LENGTH>
</UseTemplate>
</Component>
each track control the corresponding rgb value of the material.
It works fine in blender but can’t get it to work in the sim.
Does the blender plugin support multiple NLA tracks for a single node ?
Is it something that can be done, or can be added in the future ?