Version: latest
Frequency: Consistently
Severity: Blocker
Context: simobject exported from blender and build with project editor
*Bug description:
Documentation states for standard materials the draw order is defined by the bounding box center of the meshes.
If the material type is set to decal the draw order is solely define by the draw order parameter.
This is currently not the case, with two overlapping meshed with both materials set to decal the draw order remains the same as with standard materials i.e. defined by the bounding box center.
The draw order parameter as no effect in the sim.
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