Those are my blender exporter settings. I am using Blender 3.6 LTS.
My issue is, whenever I try to export my model that I made, it exports, but there are no textures, it is all white.
(Earlier I was trying on blender 4.2 and the whole thing turned into the purple texture)
*****Ive seen in other youtube videos of people setting their texture output folder, but in my settings there isnt one for me to do. If anyone knows whats up with that, would be a lot of help as well.
To add onto this, I figured out the reason why, my blender exporter is not generating XML’s to go with each texture for some reason. I can manually export the textures but the XML wont generate. I have texturelibs turned on.
EDIT: Even more digging, I figured out why, but im not sure how to fix. For some reason my textures do not exist?? I checked my blender console and this is what I get
Path: C:\Users\user\Desktop\Scenery workspace\textures\Textures%20to%20use\MAIN%20TEXTURES\Fabric\Colored%20Pattern\tan_canvas.jpg does not exists.
im not sure about the %20 if that is screwing it up but im not sure how to fix this…
Regarding the “does not exists” message this is caused by the space you have in your texture name (%20) but also in your folder “Textures To Use” and “MAIN TEXTURES” / “Colored Pattern”. We have a fix for that but it will be in SU4.
In the meantime, delete any space (or replace them with an underscore for example) in the path and file name and it should works.
As @WombiiActual wrote above, you will have one folder for all the textures and each folder per model (gltf / xml / bin).
Feel free to check how the Kalo sample is made. It will give you a good idea on how to setup your project.
If the textures are pink it means that there were not found. You can also check in your gltf (open it with a text editor) that the texture path is correct.