Blender Plugin NOT Exporting Textures

Those are my blender exporter settings. I am using Blender 3.6 LTS.

My issue is, whenever I try to export my model that I made, it exports, but there are no textures, it is all white.

(Earlier I was trying on blender 4.2 and the whole thing turned into the purple texture)

*****Ive seen in other youtube videos of people setting their texture output folder, but in my settings there isnt one for me to do. If anyone knows whats up with that, would be a lot of help as well.

Thanks!

To add onto this, I figured out the reason why, my blender exporter is not generating XML’s to go with each texture for some reason. I can manually export the textures but the XML wont generate. I have texturelibs turned on.

EDIT: Even more digging, I figured out why, but im not sure how to fix. For some reason my textures do not exist?? I checked my blender console and this is what I get

Path: C:\Users\user\Desktop\Scenery workspace\textures\Textures%20to%20use\MAIN%20TEXTURES\Fabric\Colored%20Pattern\tan_canvas.jpg does not exists.

im not sure about the %20 if that is screwing it up but im not sure how to fix this…

Hello,

You need to uncheck “Keep original” and enter the relative path of where you want your texture to be exported. ( like ../texture)

Regarding the “does not exists” message this is caused by the space you have in your texture name (%20) but also in your folder “Textures To Use” and “MAIN TEXTURES” / “Colored Pattern”. We have a fix for that but it will be in SU4.

In the meantime, delete any space (or replace them with an underscore for example) in the path and file name and it should works.

Regards,
Boris

Much thanks for the reply, I’ve spent like 8 hours trying to fix this. I will test this and report back.

Hi,

Unfortunately, it did not fix it.

Blender DID export XML and Textures, but the scenery is still purple in game.

Just to confirm I set it up right, is this how it is meant to be?

C:\Users\users\Desktop\Sceneryworkspace\Working Scenery\kdlf-scenery-update-fs24\PackageSources\Scenery\kdlf-scenery-update-fs24\modelLib\planetent

and then in that it has a model folder and a texture folder. Texture folder holds all the textures and model folder holds the gltf, bin, and xml?

Or are you meant to have a universal texture folder and the gltf, bin, and xml in a separate folder?

Thanks.

packagesources\…\modellibname
In there you’ll have one single texture folder and several folders for the models containing the gltf/bin/xml files.

Hello,

As @WombiiActual wrote above, you will have one folder for all the textures and each folder per model (gltf / xml / bin).

Feel free to check how the Kalo sample is made. It will give you a good idea on how to setup your project.

If the textures are pink it means that there were not found. You can also check in your gltf (open it with a text editor) that the texture path is correct.

Regards,
Boris