I’ve noticed BGL routed objects are not loading fully on the initial load of a
flight. This used to be an issue with the very early sim updates but I thought
it had been resolved (unless I was imagining it). After adding some 40+
SimObjects around part of our scenery I started a flight and only 14 loaded
Changing the time in the sim by a few minutes seemed to give the sim enough of a ‘kick’ to reload the
objects in fully.
It looks like the sim engine thinks everything is loaded in before it’s complete.
Just following up on this. It remains an issue. Has there been any progress on a fix?
Hi @FlyingRaccoon - You mentioned this was known and being worked on. Has there been any success?
We tracked a similar behavior on Xbox with one of your package at some point.
This was a deliberate reduction of traffic for memory management purposes.
You have the same issue on PC?
Can you provide us with a sample package containing a BGL that produces the issue please?
Hi @FlyingRaccoon - I’ve messaged you directly with a couple of packages.Yes it’s happening on PC. As you can see from the screenshots above, it’s not in a memory heavy area (Azores with default airport).
Reviewing your package, it appears some of the bgl files are not listed in the layout.json and are therefore ignored. (they do not appear in the VFS debug tool)
I assume you added those bgl files in the built package instead of using a Copy asset group?
Hi @FlyingRacoon - Apologies that was indeed a broken package, not the live one. Correct that we add them and then update the layout.json afterwards, so it’s not that.
I’ll send you a new link directly with the correct version. Again, sorry for the confusion there.