Hi
I wish you all a Happy New Year! Glad to see so many feedback ![]()
Here is a first set of answers:
What is being done in WASM or through SimConnect to ensure our camera code can access the latest aircraft data (and AI traffic data for tracking shots) after it was processed for the next frame but right before the camera positions are sent to the GPU? The current standalone update in WASM modules happens after the camera is sent to the GPU and would always lead to data being processed 1 frame late.
The Wasm update function is always called before the draw phase and is awaited before the start of any GPU configuration. I suspect that the update function is called too early, so the position is modified afterward. We are thinking about this and will come back later.
Will TrackIR, Tobii & VR offsets be added on top of the position injected by the camera?
Exactly, the position of the camera is setup programmatically by the addon and then, the userâs offsets will be computed based on that.
Are there any way we would trigger those (Node Visibility) through WASM/SimConnect based on a node name we specify?
It is not planned to give the ability to display/hide any node in a model. However, if it is possible to hide the yoke of a plane, it is also possible to trigger this behavior using Wasm/SimConnect by triggering the right Input Event.
If the user presses a button to go to Drone mode in our camera system but itâs also assigned in the sim, will the sim kick us out in favor of the default drone camera?
Drone camera is part of the same camera category as the Cockpit Camera, External Camera⊠Therefore, trying to switch to those cameras is not allowed as long as an addon has acquired the Camera.
If a custom camera system is developed using this API, Will there be a change to allow 3rd party in-game panels while in missions, careers and activities?
Planned for SU5 ![]()
It should be opened for Career, Trainings, Certifications and Custom Content. It should stay forbidden for Challenges.
Instead of only orientation (PBH), some APIs allow specifying a âlook-atâ point in world coordinates.
Good idea!
Will we be able to enable the flashlight in all camera modes with new API touches?
Unfortunately no. Flashlight is deeply linked to Cockpit Camera and it wonât change for the first stages of this API. Feel free to request it in the global wishlist.
Is there any possibility this will ever be back-ported to 2020?
Not planned at the moment
Multi Monitor questions
instead of just one, with the ability to
create (and destroy) those dedicated cameras, control them via an ID that you received upon creation
assign these dedicated cameras to render windows
Are you talking about having multiple renders at the same time? Or are you referring to save multiple configurations and switch from one to another at runtime? @xocuv
Select which of the pre-defined cameras is shown in a specific render window, this was previously done by selecting a camera via name from a dropdown menu
Where does this list come from? Are you talking about Camera Definitions? (If yes, we have added a call to list all of them but maybe we can go even further and add a function to set the camera configuration based on those definitions). If not, can you elaborate? @xocuv
I would like to know more about how it works when multiple add-ons will try to claim the custom camera: which one will get it ? By loading order ?
If the user has full authority about cameras, this means if we have 2+ add-on all requiring camera access, if the user doesnât do anything to sort the situation, other add-ons that didnât get the camera initially, will never get the chance to use it ?
The first addon that acquires the Camera will keep it until he releases it. So yes, if multiple addons need it and are installed at the same time, some of them wonât be able to work as expected (but they will know it and behave accordingly). I am thinking about improving the acquire system to give an Id while acquiring the Camera so the user knows about who is using the Camera (and block it if necessary).
Can the addonâcontrolled camera use effects (e.g., drone focus, night vision, etc.)?
Will see what I can do. No promise for now
What is the supported FOV range? I would like to have 5° to 150°if possible.
The current limitation is 1° to 160°
Best Regards
Maxime / Asobo