Version: 1.7.6.0
SDK 1.6.4
Frequency: Consistently
Severity: High
I am using this method after the Camera has been acquired.
void Set_Camera(double, lat, double lon, float alt, float pitch, float heading)
{
SIMCONNECT_DATA_CAMERA data = new SIMCONNECT_DATA_CAMERA();
data.Referential = (uint)SIMCONNECT_POSITION_REFERENTIAL.WORLD;
data.Pos.x = lat;
data.Pos.y = lon;
data.Pos.z = (double)alt * 0.3048;
data.Pbh.Pitch = pitch;
data.Pbh.Bank = 0;
data.Pbh.Heading = heading;
data.Fov = 0.80;
simconnect.CameraSet(data, (uint)SIMCONNECT_CAMERA_DATA_MASK.ALL_ROTATION);
simconnect.CameraEnableFlag((uint)SIMCONNECT_CAMERA_FLAG.INTERACTION | (uint)SIMCONNECT_CAMERA_FLAG.ABOVE_GROUND);
}
Bug description: Using the Flag Interaction and and Above_Ground have no effect when using referential WORLD.
It would be a nice feature to be able to use the controller to move around as in drone view,
I probably fully misunderstand the meaning of these Flags when using referential WORLD.
Repro steps:
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