Version: 1.7.27
Frequency: Consistently
Severity: Blocker
Marketplace package name: //42 Campout Utility
Context: MSFS2020 package in MSFS2024
Bug description: When using //42 Campout Utility in MSFS2024 and placing an object, the VFX and sounds work as expected. Placing another object thereafter the VFX do not work and the sounds are borked. The sounds actually increase/decrease in pitch when rotating the object which is not the expected behavior. A Sim restart is needed for the 1st object placed to behave as expected then the cycle repeats. I have uploaded a video clip below as it is best understood by seeing what occurs. I must point out that it does not behave like this in MSFS2020, and it worked as expected prior to SU5 being released.
Repro steps: Load Campout Utility, place the Campfire, then place any other object thereafter. Rotate that object and listen to the sound behavior and note missing vfx.
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