kcgb
January 21, 2025, 6:59am
1
Version: 1.3.2
Frequency: Consistently
Severity: High
Context: Blender addon 1.3.2
Bug description:
The Blender addon Clearcoat material only writes the
“clearcoatColorNormalTiling”
to the GLTF and it can only be set to between 0-1 in Blender.
there is no way to set
“clearcoatNormalTiling”
which is set to 95 in the DA62 sample.
Boris
January 27, 2025, 4:06pm
2
Hello,
Can you test with the latest SDK Core (1.2.2, available in the Flighting) along with the Blender plugin version 2.3.2 to see if the issue is fixed ?
Please let us know if this resolves your problem.
Thank you
Regards,
Boris
kcgb
January 28, 2025, 1:59am
3
This issue is not fixed,
you have made it so “clearcoatColorNormalTiling” can be set to greater than 1
but we need the option to set “clearcoatNormalTiling” to actually control the normal map
This was fixed back with SDK 1.3.0.
1 Like
kcgb
July 30, 2025, 11:04am
5
yes sorry, this works fine now
ZachB
January 29, 2026, 5:40am
6
Hi @FlyingRaccoon ,
It appears that this issue has returned with the latest SDK v1.5.7, and latest Blender plugin v5.4.7. I am using Blender v3.6.18.
As can be seen in the below screenshots, the Clearcoat Normal Tiling value seems to offer no change at all when changing from the default value of 1, to another tiling value such as 95.
I have also attached a test sample Blender file for reference if needed.
Clearcoat.zip (6.6 MB)
Thank you,
Zach
Boris
March 30, 2026, 11:20am
7
Hello @here ,
This should be fixed in the last SU5 flighting sdk 1.6.6.0.
Can you confirm ?
Regards,
Boris