Can we animate material alpha? And how? I am aware you can animate the rotation and offset under the material UV section. But I want to be able to make ice slowly fade away just like the GeoDecal Frosted melt does. The reason is we have several separate mesh for other types of systems that melt ice not just the structural deice system. Any tips would be appreciated.
My solution for now is we are making 5 ice meshes that have less and less ice and then using logic to swap them over a few minutes and then show none. This is better than our current visibility where we just hide the ice as soon as you turn on the nacelle engine de-ice switch.