Why the copilot is not visible anymore if I change the title in C:\MSFS 2024 SDK\Samples\DevmodeProjects\SimObjects\Aircraft\DA62\PackageSources\SimObjects\AirplaneParts\DA62_Seat_Copilot_SDK\sim.cfg? Thanks
your breaking the chain,
if you change that title you want to edit the navigation_graph_pilot.cfg to match
\MSFS 2024 SDK\Samples\DevmodeProjects\SimObjects\Aircraft\DA62\PackageSources\SimObjects\Airplanes\DA62_SDK\attachments\asobo\Function_Interior_Copilot\navigation_graph\navigation_graph_pilot.cfg
[node.0]
name = COPILOT_DA62
modelnode = PILOT_1
tag = COPILOT_SEAT
interactiveobject = SEAT_DA62_Copilot SDK Sample
,
,
[node.0]
pos = 0,0,0
name = 0
[node.1]
modelNode = “PILOT_1”
interactiveObject = SEAT_MY_Copilot
tag = COPILOT,DIRECTOR,SIT
sharedseat = True
interactionfile.0 = FilePath: InteractionsPreset\Asobo\Seat\Seat_with_seatbelt # Param: ANIMATION_SIT:IDLES_Leaned
interactionfile.1 = FilePath: InteractionsPreset\Asobo\Seat\Seatbelt # Param: SEATBELT_FASTEN:SEATBELT_MY_Copilot_Fasten , SEATBELT_UNFASTEN:SEATBELT_MY_Copilot_Unfasten
name = 1
[maingraph.0]
nodes = 0,1
Still no luck, thanks.
If I replace the seatbelt gltf from the DA62 sdk example with my gltf, it’s to far in front. why?
ok thats correct and good but take a closer look at the address i give above
[that “interactiveObject = SEAT_MY_Copilot” comment doesnt belong there]
there is the Pilot nav graph that links that name as well, in the \SimObjects\Airplanes\DA62_SDK\attachments… folder
thats where this simple-SimObject is ‘connected’ to the aircraft
That seems to have no effect at all. What is that used for? Would I run later into problems if I leave the DA62 pilot and copilot names in my project?
also the pilot is to low at first load but fine at second flight…
the navigation_graph_pilot.cfg file inside the aircraft folder is the one that Calls the simple SimObject “Seat” that your editing names in
the name in that Pilot navgraph cfg must match the title of the Simple SimObject (from your original question) that you want to load, there may be other names to ‘line up’ as well
" COPILOT_SEAT
This node is required if you wish the aircraft to have a copilot. Adding the COPILOT_SEAT node into your pilot navigation graph, means it should spawn a seat logic object which has been setup correctly to deal with copilot interactions and seatbelts (see Aircraft Seats And Seatbelts for details). "