Hi Asobo or @Boris @FlyingRaccoon
How can I fix this? There is no room to twist the characters or raise them. I need an occluder or a way to move the location of feet like a rigged character. Please advise?
Hi Asobo or @Boris @FlyingRaccoon
How can I fix this? There is no room to twist the characters or raise them. I need an occluder or a way to move the location of feet like a rigged character. Please advise?
Hello @Flysimware
This is a recurrent issue, but there is no solution at the moment.
There are ongoing discussions internally on how this could be addressed.
Regards,
Sylvain
I suggest, instead of a single node for “PAX” and Pilot, we have the option to implement 2 nodes:
PAX_X_L, PAX_X_R (left feet, right feet) where these are where the feet’s of the passengers will stay.. this way we can adjust as required each feet, in the case above, closing the legs a bit further, or putting one leg higher than the other, simulating is putting its feet above a surface, etc. Lots of private jets have these arrangement with flooring having steps, etc. on their seats, I am facing similar challenges with one of my projects at the moment.
Another common issue is when PAX face each other on private jets, they end up having their legs / feet’s clipping towards each other. If we can adjust each feet position, we can set everything pretty much as desired as it allows more flexibility for us as developers, of course, this depends on how the dynamic passengers, pilots and copilots are skinned, but it should be possible with a modern engine such as MSFS 2024.
Best,
Raul
My suggestion (if possible) for a temporary solution:
That should alleviate immediate concerns, since most people won’t notice scaling differences above 90%. Eventually, as the OP states, I would like to see an Occluder as well.
Cheers