Clickable point`s on simobjects

Hi! As I was building a Hangar as an simobject, with animations to open the doors, I got the idea that I whould like to get the animation to start when you click e certain point of the mesh. It seems that that is not possible. For instance it whould be nice to have the means to make a door animation start when you click on a door switch or the door handle.

You can put another node (e.g. a transparent box) where you want the click area for the door handle to be, and use that node as the click point, not the whole hanger door.

I have tried that approach as well with no luck, if I share the xml file, can you help me with how to set it up?

Here’s a working example:

The animation and the click are actually independent,

“ASOBO_GT_Interaction_LeftSingle_Code” allows you to detect the mouse click on the NODE and execute RPN.

“ASOBO_GT_Anim” given an ANIM_NAME then the ANIM_CODE can set the required frame number for that animation.

    <Component ID="canopy_handle_l" Node="Canopy_handle_L">
        <UseTemplate Name="ASOBO_GT_Anim">
            <ANIM_NAME>canopy_handle_l</ANIM_NAME>
            <ANIM_LAG>200</ANIM_LAG>
            <ANIM_CODE>(A:CANOPY OPEN, percent over 100) 100 *</ANIM_CODE>
        </UseTemplate>
        <UseTemplate Name="ASOBO_GT_Interaction_LeftSingle_Code">
            <TOOLTIPID>Canopy open/close</TOOLTIPID>
            <LEFT_SINGLE_CODE>(A:CANOPY OPEN, boolean) ! (&gt;A:CANOPY OPEN, boolean)</LEFT_SINGLE_CODE>
        </UseTemplate>
    </Component>


    </Component>