Coherent GT Debugger and Game Pass version of MSFS 2024

I’m currently working on a Microsoft Avionics Framework plugin to add per-aircraft custom engine pages to the G1000, see video of early progress on a Diamond DA50 EIS page.

I’m actually using an Xbox Game Pass version of MSFS 2024 during development and I’m finding using the Coherent GT Debugger extremely unstable, typically crashing within 15 minutes of use. This is a stark different to the Steam version of MSFS 2020 where I could have a debugging session for well over an hour.

It’s my understanding that although the Game Pass version of the MSFS 2024 executable is likely a native Win32 app and not one of those UWP apps, the game process is still executed via Microsoft Gaming Services and, as such, access is more ‘brokered’ and files and processes possibly have stricter access permissions than a Steam title.

I also ran a Powershell command: Get-Acl “C:\XboxGames\Microsoft Flight Simulator 2024” | Format-List and it shows the folder has stricter ACL folder permissions than the installation directories of my Steam library of games.

Can anyone confirm whether my problems with a stable debugging session using Coherent GT Debugger may be due the nature of Game Pass versions or am I way off and the debugger should work just fine with Game Pass version?