CompileTask has failed

Hi Guys!

This topic is more a discovery than a question.

I discovered that during my process converting blender scenes created with 2020 plugin to 2024 plugin randomly brakes some nodes.
I usually have a blender file with 2020 SDK and when I need to convert the object into 2024 I open it with the 2024 plugin, save as a new file.

Some I’m having problem to compile the exported gltf. I can fix it by creating a new Cube in the scene, I attach/merge (CTRL+J) the problematic node/object into the Cube (new Cube must be the active element). Re-export the gltf and usually it solves the compile issue.

Tricky thing is when you have a bunch of nodes in your scenes. In this case I usually do a half-half try of export-and-compile thing to sort out which node has the problem. And to make it even worse, sometimes not one but two nodes are causing trouble…

Interestingly when I fix the issue the final gltf becomes much smaller. Like 3000 KByte file becomes 2600 Kbyte.

I wanted to share this because it took me half day to solve this.