Decal Object: how to create it?

Hello,

I could not find information on how to create a custom decal object? Is it possible?

I want to create some ground markings. I tried to add a decal material to a mesh but it did not work as expected. It just behaves as a ordinary mesh.

TY

I think this is what you’re after ProjectedMesh Objects

Thanks for your reply, Tracer.

Unfortunately the mesh is not rendered in the same way of others when projected over polygons with materials. The material loses its characteristics. It gets weak and pale. I tried white and in game it almost vanished. I could not find a way to control it.

Hello @Adriano8851,

To set up a decal is pretty easy.
Create a MaterialLib package or asset group (it is in the MISC section).
Then you can create a decal material:

Set up the different textures.
After that, in your scenery package in the objects tab, find the decal section.
Search for the Material and place it in the scenery.

Polygon materials have almost the highest priority, so they will override PaintLine, Apron, and ProjectedMesh.

Using Apron instead of Polygon should achieve the desired result.

Thank you for your replies Gecko and Karuchie!