Version: SU4 beta
Frequency: Consistently
Severity: High
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)
Marketplace package name: if applicable
Context: What package? When editing or mounted from Community? In main menu or in flight? etc…
Similar MSFS 2020 issue: insert url here if applicable
Bug description: I am currently trying to add the Detail Normal texture provided with the SDK and mentioned in the documentation. I was successful adding the micro scratches, however when adding the Detail Normal into its blender slot there is no detail visible inside the sim, the texture itself is exported. Does this Detail Normal texture require anything else to work, vertex colors maybe? Also I could not find any adjustable properties for this texture, just the slot for the png.
I am working with the blender exporter version that was released with the release version of SU2. When speaking to other devs at least one person confirmed that they had not seen this texture rendered as well.
EDIT: I do actually have one parameter for this texture called Detail Normal Refraction Strength, this one is set to 1, so that cannot be the cause either.
Repro steps:
Attachments:
Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content
