Disable parallax randomness

Is parallax shader automatically randomizing the image? If you look at the
attached image you’ll see that what’s on the texture and in the viewport is
different. Sometimes I want an exact parallax section to be displayed and for
that I need to try looking for it in the sim while re-exporting a dozen times.
What’s also interesting is that what you see in 3ds and in sim is different as
well.

In my experience, yes, from a multi-room texture it will pick a random room.
To get a specific room the easiest way is to make a single room texture.

Indeed, but that is both inefficient and inconvenient :slight_smile: