A question about the distance of cast shadows came up in a forum. I found that I could made a model with 2 parts. A huge cube and in mid air over it, a small cube. The shadow of the small cube disappears at a lesser distance than the huge cube, even though they are the same model and therefore share the same bounding sphere. My question is: what is the formula for computing the cast shadow distance in the viewport? And can we have any control over the distance in which a cast shadow disappears?
https://www.fsdeveloper.com/forum/threads/simpropcontainers.460334/page-2#post-939310