Version: SU3 Beta - 1.5.26.0
Frequency: Consistently
Severity: High
Context: When editing any kind of scenery package in the SDK
Bug description: Ever since I can remember, in FS2024, I’ve experienced two, for me, breaking issues that I encounter when making airport scenery packages.
Issue number 1 - When adding painted lines into my scenery, after a while, once clicking the ‘add’ button in the objects window, instead of a red dot appearing, for me to use the CTRL+Click command to start drawing points
I end up with the following, as soon as I click add, it behaves like I’ve created a node
The adding of new nodes, including that when I’m creating new aprons, is accompanied by severe lag. I can see no reasonable explanation for this, as I have a Ryzen 7 9800X3D, 64GB 6000mhz RAM and an RTX 5090, that’s using a PCI-E Gen5 SSD for storage.
It almost feels like the lag spike when adding the nodes, causes the SDK to skip the input of the Add button, and almost treat it like a double click.
Please can someone provide any input on this, as it’s causing me to want to stop development in FS2024 due to how frustrating it is. Is there any extra troubleshooting I can do? Settings to change? It would be MASSIVELY appreciated!
Repro steps:
Attempt to add painted line objects, and use the CTRL+Click workflow to add extra nodes. The issue occurs whether editing existing projects, or when using completely new ones. There is no rhyme or reason to why it occurs.
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