Hi everyone,
I’m a bit lost in the SDK documentation regarding SimObject spawning and could use some guidance.
My Goal: I want to spawn a SimObject either as an attachment to the original aircraft or directly as a SimAttachment. Because this needs to work across both PC and Xbox, my plan is to integrate the logic into the EFB (Electronic Flight Bag) and toggle its visibility using a Local Variable (L:Var).
The Problem: I’m struggling to find the right approach to get this running, or even confirm if this specific workflow is fully supported cross-platform.
Does anyone have a hint, a recommended approach, or a code snippet on how to bridge the EFB UI to the SimObject spawning logic for both PC and Xbox? Any insight would be greatly appreciated!