EFB App - feasibility questions

Apologies if this is in the wrong place.

  1. Is it possible for an EFB app to take action when a key or keys have been pressed or react to an event such as (example only) the taxi lights being turned on?

  2. Would it be possible to have a text box in the app that you could enter code into that you wish to be run when triggered by a keyboard event?

Use case - On console & cloud such as GFN we don’t have access to Axis And Ohs or SPAD.neXt so we can’t overcome issues like not being able to map a key to say start the APU in a PMDG aircraft (it can be achieved using SPAD though) or assigning a series of actions (such as turning off landing lights, retracting flaps & spoilers, etc) to a single keypress.

Excusing to somewhat poor examples, basically a way for console & cloud users to be able to access the underlying events that PC users have access to.

TIA, Neil.

Considering that Xbox at the moment doesn’t support MapClientEventToSimEvent,
I would say no

(And of course you need Simconnect on a wasm module)

But you can use the EFB as a “remote control” where the user push buttons and events are sent

Thanks. Seems like such a simple thing, would it be something that would work on GeForce Now as that runs the PC version?

Uhm yeah it GeForce Now supports marketplace add-ons it could work
So basically what do you need? Triggering Lvars?

I’m looking to be able to carry out actions like this (this is a SPAD example for the PMDG)

START APU
1·(>K:#69750)(SPLIT:500)2·(>K:#69750)

STOP APU
0·(>K:#69750)

To be triggered by a keypress as we don’t have access to SPAD, etc.

Long term, if I could I’d like to make it flexible in that a user could enter the necessary codes/events via a text box in the EFB app then have the contents of that text box run when a keypress is detected.

Thanks for taking an interest, much appreciated.