Good morning, I spent the past few days with the updated FX editor and found a
bug: I have a fairly complex node graph for engine smoke effects. A lot of
particle parameters are dynamic, which works fine. However, when trying to add
some randomness to the “Rate” node of the emitter, the effect won’t work
properly anymore. It works while it is still loaded in the editor, but if the
package is then rebuild and a new flight loaded, the rate at which the
particles spawn is out of control. Once the randomization is removed from the
spawn rate of the emitter, the effects loads correctly. Exhibit 1:
like after a rebuild with a randomizer node in the emitter rate. Exhibit 2:
This is the same effect, only
with the randomizer node removed from the emitter rate. The effect is still
dynamic though - for instance I check the manifold pressure and velocity to
dynamically change the spawn rate of the particles. All that seems to be
working fine, it’s just the randomization that screws things up. btw: I tried
to add this to the topic “FX”, but since I have to enter at least three
characters to set a topic, I can’t do so.
