Effects documentation error

<FX_CODE>1 0 ><FX_CODE> in the online sdk documentatation, this code Is used
several times, but if you look closely, It lacks of a foundametal / to close
the tag Docs are and Easy fix, but my suggestion Is to make sure in your
loading process (Blue progress bar) to discard wrong models or throw some kind
of obvious prompt, because using the code above in a Simobject model.xml stops
the loading process at 100% progress without entering the main screen (the One
with the big squares, the map etc) Just my two cents

just as a further proposal - use <FX_CODE>1FX_CODE> instead, to not confuse
novice users

Actually, i think It Is a nice idea instructing the user that you can put some
code there and give an example of some code, writing Just 1 there makes the We
noobs think that Is some sort of magic code rather than an expression the
should return true to show the effect I would have written the whole example
in this way Minimal code to spawn an effect: And than explain the code tag by

 <Include ModelBehaviorFile="Asobo\Generic\FX.xml"/>
  <Component ID="effects_container">
    <Component ID="Your_spawn1" Node="node_or_mesh_in_your_model">
      <UseTemplate Name="ASOBO_GT_FX">
        <FX_CODE>1 0 >FX_CODE>


Thank you for pointing this out. The XML examples will be fixed to show the
correct opening/closing tags in the next SDK update.