Hi
I saw at least one developer to not respecting copyright on many airplanes. He must simply be importing .gltf files, retexturing and uploading to the stores.
Thanks
Hi
I saw at least one developer to not respecting copyright on many airplanes. He must simply be importing .gltf files, retexturing and uploading to the stores.
Thanks
Maybe adding some watermarks to your models can be useful
Just some random triangles here and there that you know the location
That won’t stop an attacker from stealing,
But will make easier to sue him
Just a random tough
Hello @CoffeeCorn12816,
As far as I know, only those packages that have been uploaded to the Marketplace have the gltf models encrypted, just as described below from the SDK documentation:
If the package is Community-exported, unfortunately this is not the case, though I fully, fully understand your frustration as an addon developer because of such frequent copyright violations.
Regards,
Carlos Daniel González Gómez
NextGen Simulations
In virtual file system I could download gltf files of a payware aircraft from the marketplace. I also know that I can import those in Blender etc.
So encryption is broken?
Capturing models will always be possible at runtime regardless of on-disk encryption/obfuscation. Tools like RenderDoc and Nvidia Insight, and (going back many years now) 3DRipper are/were all staples for inspecting the geometry buffer from various DirectX games. If someone is determind enough they will get hold of the mesh. With that said, it would be appreciated to have some better general obfuscation on the .gltf/bin files as we've seen some of our model parts appear in other payware too - but chalk it up to the nature of the business.
– FNXDave