Exaggerated position animations

When I export from 3ds using 2024 exporter, any animated positions are extremely exaggerated (first capture, position one for flaps handle, 2nd capture is 2nd position, last position is about 5 meters outside the cockpit). This only occurs with position animation but not rotation and scale. The exact same setup exported from the older 3ds 2020 exporter (better in my opinion), no problems. Is there a setting in the new exporter to fix this or is it just bugged? Would appreciate any help.


I’m not sure what was causing this apparent scaling problem but the way I found a work around was to import my entire model into a scene of a working aircraft and all fixed. Only had to redo all of my animation groups but at least it’s working now. :slight_smile: