ExclusionRectangles won't work any more?

Earlier I used the ExclusionRectangles to get rid of some undesired handcrafted buildings that came with a third-party airport. I try with the exact same SDK method as before, but the result is a failure each time. I give a higher priority to my new package than the package the unwanted buildings exist still of no avail. Any bugs with the exclusions function, or any suggestions what I might be doing wrong ?

Your package may be loading after the 3rd party package. You can rename your package file starting with an alphanumeric character greater than the 3rd party package, and the exclusions should work. It’s been this way from day one. Similarly, if you want to allow other devs to overlay you package, then give it a low alphanumeric starting name.

Thanks for the reply, however that’s already what I have been doing as I have stated in my original post above. 3rd party package starts with an L and mine with an S, furthermore I also use the scenery package order tool to give my package a higher priority than the 3rd party but it’s still of no avail.

Therefore, in this order, I’d expect the sim to first load these buildings and then bring my exclusion package to remove them. But it’s not happening for some reason !

Actually, my packages that I create in the same manner to exclude some unwanted noTIN polygons work like a charm but when it comes to excluding such handcrafted buildings with (excludeAllObjects choice) it results in a failure with them keeping showing up.

Have you tried both the polygon (exclude all buildings), and the Exclude rectangle (just Exclude Library Objects) in combination? Also, it seems sometimes ticking the All box confuses the sim. Better to have specific exclusions.

Creating a polygon will not suit my case as I wanna keep the TIN in the area.

I’m a bit concerned about that alphabetical order thing tbh, what object should have the higher order (loads later)

  • is it the package folder name
  • is it the .bgl file name
  • or anything else ?

It Is about the package name

But

The exclusion rectangle works “on line” for scenery objects…did you turn on the debug model Lod in order to verify where the origin point of those object(s) is?

No I didn’t, how can I get to see that point thru the debug menu ?

By the way all the buildings I try to exclude come from the same .bgl as the airport buildings. They are scattered around outside the airport sporadically.

When you open the Debug model lods via the Dev menu, the name of the object appears exactly where the origin point is

Thanks for the right tip, having navigated to the debug lod thing and thus found out the origin points, I can confirm it worked like a charm. I’ve now entirely rid the area of the unwanted hc buildings.

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