Fake-Terrain material

Hi, I’d like to have more information about the Fake Terrain material in the
3ds Max MSFS Shader. I was hoping it was to generate grass on a custom mesh
but after a few tests, I can’t see anything in game. Any idea? Thank you

Hi @LioC18 this material has been used to match the lighting generate
procedurally It has been used in places like this one Uluru -
Wikipedia
to make sure the point of
interest, integrated in-game through glTF, match the same lighting condition
of the terrain around the rock

Thank you for your answer @Ipierabella . So any way to add a SDK generated
grass on a 3d surface model?