FLT [Weather] Cloudmap

Quite long time ago I have noticed these variables inside of FLT file:

[Weather]
.....
CloudmapPosOverride=True
CloudmapInitialPosX=179490.1
CloudmapInitialPosY=118298.6
FixedClouds=False

they were not used before as I remember, but now in some missions they have
got values (example above taken from asobo-discovery-copenhagen ). Can we
use them somehow? My particular reason for asking - we are making SimConnect
competitions app ALBATROSS which inserts thermals for gliding competitions.
Their positions are visible in the program itself, but clouds do not match
thermals locations in the game, which usually happen in RL. If it’s possible
to prepare a cloud map with known thermals location and FixedClouds=True so
clouds will always be above thermals, it will add extra immersion to the
process. I know native gliders support and thermals simulation in the
development already, but we have to do something before official release.

Hello The documentation about this is being written. Here’s a preview showing
what those parameters are for:


You can’t give a custom cloud map but you can tweak the one you’re provided
with. This was designed to shift the clouds and prevent the mission from
starting inside a cloud for instance. In regard of what you’re trying to do,
and given the limited possibilities here, I’d suggest you go the other way
around and place your thermals depending on our cloud positions. Out of
curiosity, how do you create “thermals” using SimConnect? Regards, Sylvain

Thanks for the details, good point to start with. > how do you create
“thermals” using SimConnect I’ve made the Kinetic Assistant app last year to
add some gliding features like winch, tow and thermals. All of them work in a
similar way - by changing VELOCITY BODY X/Y/Z vars. Thermals locations
(actually hotspots) can be loaded automatically from API services
(https://thermal.kk7.ch/ is main one) or created manually as CSV list,
automatic generation never planned as it is too complicated. When aircraft
inside of hotspot location - script creates artificial lift, but not very
successfully - VELOCITY BODY also affects total world velocity (slowdown) and
attitude (pitch up) so it barely works as a supportive feature for glider
pilots, not some serious simulation.