Hi,
I’m trying to get some photogrammetry scenery local to me into FS2024 using:
Blender 4.5.5 LTS
Earth Tools
FS2024 Tools- Multi-Export glTF 2.0
When I export to my project folder Blender exports the 3 necessary files and makes the texture folder (../texture). However there are no textures in the texture folder.
I’ve unpacked resources in Blender and copied the textures from there and placed them in the texture location.
I could then build the 2 registered asset groups with no errors.
But when I try to edit the asset I get:
“Error while loading script file: C:\Users\****\My 2024 Projects\Dordon\PackageSources\Scenery\dordon\Dordon_asset_group\dordon.xml.”
See attached image for contents of dordon.xml. I’m don’t know what should be in there. Is there something missing?
The file I’m working on now is smaller than my original file (just in case it was a size issue). When I export that one I get exactly the same behaviour and it takes several minutes. So it looks like Blender is indexing/previewing all the texture files and either not recognising them as texture files, or ignoring them.
I have converted the scene to MS2024.
I’ve been trying to get AI to help me sort it but the problem will not go away. The only thing I think I’ve gained from 3 days of trying to get this to work is that for every texture there should be a corresponding .xml file. Also that .jpg can cause problems.
I have tried copying textures from blender to the texture folder but without an.xml file for each texture I’m guessing that is the reason I’m getting the script error. In the full size file there are a lot of textures so I need to automate .xml file generation somehow.
Thanks.
Andy














