FX Attach nodes on Aircraft

Am I missing something with regard to adding FX To an external model ? I have
followed the SDK To the best of my ability by adding correctly named “Helper
Nodes” in the model to position the FX and as you can see from the code
section below I am sure I added the correct instruction to the Aircraft.cfg

effect.0 = L1_EngineFX#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_TBM930
effect.1 = L2_EngineFX#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_TBM930
effect.2 = R1_EngineFX#(A:GENERAL ENG COMBUSTION:2, boolean)#LIGHT_BBS_B330_Strobe_White
effect.3 = R2_EngineFX#(A:GENERAL ENG COMBUSTION:2, boolean)#LIGHT_BBS_B330_Strobe_White

The CFG IS properly compiled and formatted and the FX Files are in the
projects \effects folder After several builds of the project, these (or any)
FX Fail to be seen in the Sim NOTE: The Strobe FX were added temporarily to
test a theory but still do not appear AM I missing a step, process or
procedure ?

@FlyingRaccoon @Boris etc A little help please Devs ? :slight_smile:

Hello ModelMuncher, I think that procedure is outdated and non-functional. I
attach my FX throught ModelBehaviours:

          (L:FN333_STARTFX_TIMER,number) 0 >
          (L:FN333_STARTFX_TIMER,number) 45 < and
      
      {ACB82BF4-EA3A-45BC-9F0B-FB5AE1FF37D5}

In the above example, the effect will spawn in node “FX_FN333_ENGSTART” if the
conditions in “FX_CODE” are met. Be sure to include the ASOBO FX template.
Take note of “FX_GUID”. you can find this by looking for the following line
inside the FX XML file:

I wonder if there is a better way to get the effect GUID. Cheers, Mario N.

seems good . Where do we find the FX.XML file ?

Hello, It shall be witrhin yourt \PackageSources\VisualEffectLibs. On the
other hand, calling default effects the way you were doing shall work! I am
doing this myself.

[EFFECTS]
effect.0 = FX_FN333_ENGSTART#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_TBM930

The attach node shall have its local axes pointing in the default direction,
unless you desire to rotate the effect. I also expect that its scale shall be
1.0.

@MariopilotPD808 MANY Thanks man … all is working again here appreciate the
info