hideFirstLod for withInterior

It would be nice if we are able to use a reverse
withExterior_showInterior_hideFirstLod something like
withInterior_showExterior_hideFirstLod For example… I don’t need the decals
on the exterior when inside the plane. Might save some resources. Thx

I would vote in favor of your suggestion. However, if the camera doesn’t see
the mesh, it doesn’t render it, so I’m not sure it would make any difference
with performance. That assumes the sim loads the data for all of the LODs into
memory which I believe it actually does. In the past, developers would include
just the visible parts of the exterior into the interior model.