How can I debug CGL for my custom aerial image

Hey all, I’m working on a general aviation airport and I managed to get custom
mesh and texture inside the package I used this guy’s video as tutorial and
reference https://youtu.be/LzAsfAvFK0k It looks like I set the CGL packages
correctly (at least no build error)

And I get the aerial image in
this folder, but at last the google earth aerial image does not show up in the
sim. I built the package, no error. The CGL package is in the project. I doubt
that could I put the big google earth map at the wrong places? Is there a way
to teleport camera to that location or what am I missing really? Did the
system changed in these 2 years? PS:does the transparency affect this problem?
Cause I set all the images opcaity to 75% But anyway I cannot proceed because
I need debugging tools

Hello @trimgoat654 , The opacity is not a problem and you can see that in the
sample “SimpleAerial”. You can use the tool in Option > Ground > “Tile
debug

which will show you some informations according to the selected tile, its base
Aerial and your custom (secondary) Aerial. We will update the documentation on
this feature but in the meantime here is some help: - use the QuadKey input
to retrieve the tile you need to debug (the number is the same as the png name

- then you can check the
original Aerial in “AerialOnlyDependanciesRefs” > “Aerial” - you can check if
your Aerial for the selected tile is taken into account with
“AerialOnlyDependanciesRefs” > “Secondary Aerial”
Can you send me your project
please ? I will have a look at it. [See 3) Provide Private
Content](https://devsupport.flightsimulator.com/articles/5483/how-to-report-a-
bug-or-crash.html) Regards, Boris